Scrum敏捷项目管理

敏捷棋牌游戏家和Kickstarter

持续改进是敏捷的主要价值之一,棋牌游戏家和应在支持这一过程中发挥重要作用。在他的简短免费书中“敏捷棋牌游戏家和Kickstarter”,Alexey Krivitisky提供了一些练习,这些练习应有助于Scrum团队最大程度地利用棋牌游戏家和会议。

阿列克谢·克里维蒂斯基(Alexey Krivitisky)提出了一个由五个阶段组成的框架来组织您的棋牌游戏家和:设置阶段,收集数据,产生见解,决定要做什么,结束棋牌游戏家和。本书包含针对每个不同时刻的练习,每个时刻都有特定的目标。这些练习可以组合起来形成您的棋牌游戏家和性议程。这些书还讨论了与棋牌游戏家和有关的一些常见问题和一些特殊情况,例如分布式棋牌游戏家和。

敏捷棋牌游戏家和Kickstarter

敏捷棋牌游戏家和Kickstarter is a book that every scrum master and Agile team member should read and refer to when having trouble to plan for the next 棋牌游戏家和性的 . This free book is also available in French, Polish and Russian.

参考:
敏捷棋牌游戏家和Kickstarter, Alexey Krivitisky, 47 pages, //leanpub.com/agile-retrospective-kickstarter/

网站: http://www.retrospective-cheat-sheet.com

行情

我的定义“good 棋牌游戏家和性的 s” is that you’re first allowing the team to spend enough time uncovering the hot and trembling topics that are important to them; and then let them engage themselves in meaningful discussions 上 improving their future. 我的定义“great 棋牌游戏家和性的 s” is that despite of the good structure, meaningful discussions and the overall constructive atmosphere, the teams actually spend enough time and energy between the 棋牌游戏家和性的 s working out the agreed action plans and changing their habits and environment.

不要让人们抱怨,寻找借口或自责。提防这些破坏性行为可能比拥有良好而甜蜜的议程更为重要。 ScrumMaster有权通过教导和指导其团队来阻止这种情况。